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![- Unit (120), on guard, tribal elf [TELF], hill dwarf [HDWA], longbow [LBOW], battle axe [BAXE].](img/elfgnom.jpg) |
What is Atlantis
It is PBEM, Play By E-Mail game. Imagine Might and Magic or other
turn-based strategy (i.e. Master of Orion). Now imagine that after
each turn a program creates a text file with current game position,
and sends it to player. And a player replies with his orders in
another text file. And now imagine some dozens of players of the
kind, playing the same game. This will be what PBEM is about.
Atlantis looks much like the mentioned Heroes of Might and Magic,
there are leaders, squads and a hexagonal map too. And, it is a
fantasy world. This means that people there are slaying dragons
and each other with swords and sorcery, and you can see earry elves
and hammerly gnomes all around.
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What is Advisor
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As we know, PBEM reports are nothing more than large sheets of
texts. It is sometimes deadly boring to read them through. So, some
smart people write programs to read reports and show them in tables,
maps and images. Those programs are commonly known as clients. And,
whoops, Advisor is a client for Atlantis!
Advisor can draw a cool cute map with many options, load as much
as you want turn reports and issue some common orders. It uses "a
unit knows what it can do" concept. That means, you cannot order
to produce axes, if unit isn't skilled as a weaponsmith or has no
iron.
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Knight

Elven archer

Dwarven smith

Ice dragon
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This client also have some features like weight and movement type
calculations, and issuing movement orders direct from the map (i.e.
clicking on location adds some move orders to unit's list). All
items in Advisor are split into groups and look differently in tables.
Every group has its own features, which is taken into account when
unit decides to accept or decline particular orders.
Orders given to a unit will be immediately processed. For example,
when you drag some stone by mouse from unit's items into another
unit's, this very moment the later one will be now shown with the
stone (and the first one without it, of course).
Client was tuned for Atlantis 4.0.10,
running, for example, on Dragoncat
server. But practically it supports almost all currently running
4.x Atlantis servers.
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Important client features:
- Order Script allows you to write your
own behaviors for units and avoid mundane repeating actions.
- Battle Viewer / Simulator shows battles
in graphical Might & Magic style. The result of a battle can be
predicted.
- Various statistics show different types
of info; for exemple, you will know if someone is working / entertaining
/ taxing in some regions, even if there are no visible units.
- Armies. Units grouped into armies will
move together.
- Needs. Declare amount of silver needed
for a studying unit once - and then forget about it. Unit will automatically
get needed items from other units.
Sceenshots
Some land in summer
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Same land in winter
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This is Battle Simulator
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